Struct funnybones::Bone
source · pub struct Bone { /* private fields */ }
Expand description
A bone in a Skeleton
.
Implementations§
source§impl Bone
impl Bone
sourcepub fn kind_mut(&mut self) -> &mut BoneKind
pub fn kind_mut(&mut self) -> &mut BoneKind
Returns an exclusive reference to the kind of this bone.
sourcepub fn set_desired_end(&mut self, end: Option<Vector>)
pub fn set_desired_end(&mut self, end: Option<Vector>)
Sets a relative position to aim the end of this bone towards.
The end of the bone that is aimed is the end that is furthest from the root of the skeleton.
This setting only impacts BoneKind::Jointed
bones.
sourcepub const fn desired_end(&self) -> Option<Vector>
pub const fn desired_end(&self) -> Option<Vector>
Returns the location this bone is being aimed towards.
sourcepub const fn entry_angle(&self) -> Rotation
pub const fn entry_angle(&self) -> Rotation
Returns the angle of the previous bone segment connecting to this bone.
sourcepub const fn start(&self) -> Coordinate
pub const fn start(&self) -> Coordinate
Returns the solved start position of this bone.
sourcepub const fn end(&self) -> Coordinate
pub const fn end(&self) -> Coordinate
Returns the solved end position of this bone.
sourcepub fn final_vector(&self) -> Vector
pub fn final_vector(&self) -> Vector
Returns a vector representing the final segment in this bone.
sourcepub const fn solved_joint(&self) -> Option<Coordinate>
pub const fn solved_joint(&self) -> Option<Coordinate>
If this is a BoneKind::Jointed
bone, returns the solved position of
the joint.
Trait Implementations§
impl StructuralPartialEq for Bone
Auto Trait Implementations§
impl Freeze for Bone
impl RefUnwindSafe for Bone
impl Send for Bone
impl Sync for Bone
impl Unpin for Bone
impl UnwindSafe for Bone
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