Enum funnybones::BoneKind

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pub enum BoneKind {
    Rigid {
        length: f32,
    },
    Jointed {
        start_length: f32,
        end_length: f32,
        inverse: bool,
    },
}
Expand description

A representation of a bone structure inside of a Skeleton.

Variants§

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Rigid

A single bone of a fixed length.

Fields

§length: f32

The length of the bone.

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Jointed

Two bones connected with a joint that automatically adjusts its angle as needed.

Fields

§start_length: f32

The length of the bone connected closest to the root of the skeleton.

§end_length: f32

The length of the bone connected furthes from the root of the skeleton.

§inverse: bool

The bend of the simulated joint always goes in one of two directions. This boolean toggles which direction the bend goes in.

Implementations§

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impl BoneKind

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pub fn with_label(self, label: impl Into<String>) -> LabeledBoneKind

Attaches a label to this bone when pushed into a skeleton.

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pub fn full_length(&self) -> f32

Returns the full length of this bone.

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pub fn is_inverse(&self) -> bool

Returns true if this is a jointed bone that bends inversely.

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pub fn set_inverse(&mut self, new_inverse: bool)

Sets whether to bend inversely.

This function only affects a jointed bone kind.

Trait Implementations§

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impl Clone for BoneKind

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fn clone(&self) -> BoneKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BoneKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BoneKind

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<BoneKind> for LabeledBoneKind

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fn from(kind: BoneKind) -> Self

Converts to this type from the input type.
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impl PartialEq for BoneKind

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fn eq(&self, other: &BoneKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BoneKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for BoneKind

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impl StructuralPartialEq for BoneKind

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Cast this collection of arrays into a collection of colors.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Performs a conversion from angle.
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