Struct funnybones::Skeleton
source · pub struct Skeleton { /* private fields */ }
Implementations§
source§impl Skeleton
impl Skeleton
sourcepub fn push_bone(&mut self, bone: impl Into<LabeledBoneKind>) -> BoneId
pub fn push_bone(&mut self, bone: impl Into<LabeledBoneKind>) -> BoneId
sourcepub fn bone(&self, id: BoneId) -> Option<&Bone>
pub fn bone(&self, id: BoneId) -> Option<&Bone>
Returns the bone for a given id, or none if not found.
sourcepub fn bone_mut(&mut self, id: BoneId) -> Option<&mut Bone>
pub fn bone_mut(&mut self, id: BoneId) -> Option<&mut Bone>
Returns an exclusive reference to the bone for a given id, or none if not found.
sourcepub fn joint(&self, id: JointId) -> Option<&Joint>
pub fn joint(&self, id: JointId) -> Option<&Joint>
Returns the joint for a given id, or none if not found.
sourcepub fn joint_mut(&mut self, id: JointId) -> Option<&mut Joint>
pub fn joint_mut(&mut self, id: JointId) -> Option<&mut Joint>
Returns an exclusive reference to the joint for a given id, or none if not found.
sourcepub fn connections_to(&self, axis: BoneAxis) -> Option<&[JointId]>
pub fn connections_to(&self, axis: BoneAxis) -> Option<&[JointId]>
Returns a list of joints connected to a specific bone axis.
sourcepub fn push_joint(&mut self, joint: Joint) -> JointId
pub fn push_joint(&mut self, joint: Joint) -> JointId
sourcepub fn find_joint_by_label(&self, label: &str) -> Option<JointId>
pub fn find_joint_by_label(&self, label: &str) -> Option<JointId>
Finds an existing Joint
by its label.
sourcepub fn find_bone_by_label(&self, label: &str) -> Option<BoneId>
pub fn find_bone_by_label(&self, label: &str) -> Option<BoneId>
Finds an existing Bone
by its label.
sourcepub fn set_translation(&mut self, translation: Coordinate)
pub fn set_translation(&mut self, translation: Coordinate)
Sets a translation to be applied to the entire skeleton.
sourcepub fn translation(&self) -> Coordinate
pub fn translation(&self) -> Coordinate
Returns the translation applied to the entire skeleton.
sourcepub fn set_rotation(&mut self, rotation: Rotation)
pub fn set_rotation(&mut self, rotation: Rotation)
Sets a base rotation to apply to the entire skeleton.
Trait Implementations§
source§impl<'de> Deserialize<'de> for Skeleton
impl<'de> Deserialize<'de> for Skeleton
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Skeleton
Auto Trait Implementations§
impl Freeze for Skeleton
impl RefUnwindSafe for Skeleton
impl Send for Skeleton
impl Sync for Skeleton
impl Unpin for Skeleton
impl UnwindSafe for Skeleton
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