pub struct TextureCollection { /* private fields */ }Expand description
A collection of multiple textures, managed as a single texture on the GPU. This type is often called an atlas.
The collection is currently fixed-size and will panic when an allocation fails. In the future, this type will dynamically grow as more textures are added to it.
In general, this type should primarly be used with similarly-sized graphics, otherwise the packing may be inefficient. For example, packing many images that are multiples of 32px wide/tall will be very efficient. Interally, this type is used for caching rendered glyphs on the GPU.
Implementations§
Source§impl TextureCollection
impl TextureCollection
Sourcepub fn new(
initial_size: Size<UPx>,
format: TextureFormat,
filter_mode: FilterMode,
graphics: &Graphics<'_>,
) -> Self
pub fn new( initial_size: Size<UPx>, format: TextureFormat, filter_mode: FilterMode, graphics: &Graphics<'_>, ) -> Self
Returns a new atlas of the given size and format.
Sourcepub fn push_texture(
&mut self,
data: &[u8],
data_layout: TexelCopyBufferLayout,
size: Size<UPx>,
graphics: &Graphics<'_>,
) -> CollectedTexture
pub fn push_texture( &mut self, data: &[u8], data_layout: TexelCopyBufferLayout, size: Size<UPx>, graphics: &Graphics<'_>, ) -> CollectedTexture
Pushes image data to a specific region of the texture.
The data format must match the format of the texture, and must be sized
exactly according to the data_layout and size and format.
The returned CollectedTexture will automatically free the space it
occupies when the last instance is dropped.
Sourcepub fn push_image(
&mut self,
image: &DynamicImage,
graphics: &Graphics<'_>,
) -> CollectedTexture
pub fn push_image( &mut self, image: &DynamicImage, graphics: &Graphics<'_>, ) -> CollectedTexture
Pushes an image to this collection.
The returned CollectedTexture will automatically free the space it
occupies when the last instance is dropped.
§Panics
Currently this only supports uploading to Rgba8 formatted textures.
Sourcepub fn prepare_entire_colection<Unit>(
&self,
dest: Rect<Unit>,
graphics: &Graphics<'_>,
) -> PreparedGraphic<Unit>where
Unit: Unit,
Vertex<Unit>: Pod,
pub fn prepare_entire_colection<Unit>(
&self,
dest: Rect<Unit>,
graphics: &Graphics<'_>,
) -> PreparedGraphic<Unit>where
Unit: Unit,
Vertex<Unit>: Pod,
Returns a PreparedGraphic for the entire texture.
This is primarily a debugging tool, as generally the
CollectedTextures are rendered instead.
Trait Implementations§
Source§impl CanRenderTo for TextureCollection
impl CanRenderTo for TextureCollection
Source§fn can_render_to(&self, kludgine: &Kludgine) -> bool
fn can_render_to(&self, kludgine: &Kludgine) -> bool
true if this resource can be rendered into a graphics context
for kludgine.Source§impl Clone for TextureCollection
impl Clone for TextureCollection
Source§fn clone(&self) -> TextureCollection
fn clone(&self) -> TextureCollection
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for TextureCollection
impl PartialEq for TextureCollection
impl TextureSource for TextureCollection
Auto Trait Implementations§
impl Freeze for TextureCollection
impl RefUnwindSafe for TextureCollection
impl Send for TextureCollection
impl Sync for TextureCollection
impl Unpin for TextureCollection
impl UnwindSafe for TextureCollection
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