pub struct SpriteMap<T> { /* private fields */ }
Expand description
A collection of SpriteSource
s.
Implementations§
source§impl<T> SpriteMap<T>
impl<T> SpriteMap<T>
sourcepub fn new(sprites: HashMap<T, SpriteSource>) -> Self
pub fn new(sprites: HashMap<T, SpriteSource>) -> Self
Creates a new collection with sprites
.
sourcepub fn from_foreign_sheet<O: Clone + Debug + Eq + Hash, F: Fn(O) -> T>(
sheet: &SpriteSheet<O>,
converter: F
) -> Self
pub fn from_foreign_sheet<O: Clone + Debug + Eq + Hash, F: Fn(O) -> T>( sheet: &SpriteSheet<O>, converter: F ) -> Self
Creates a collection from sheet
using converter
to convert from O
to T
.
sourcepub fn add_foreign_sheet<O: Clone + Debug + Eq + Hash, F: Fn(O) -> T>(
&mut self,
sheet: &SpriteSheet<O>,
converter: F
)
pub fn add_foreign_sheet<O: Clone + Debug + Eq + Hash, F: Fn(O) -> T>( &mut self, sheet: &SpriteSheet<O>, converter: F )
Adds a collection from sheet
using converter
to convert from O
to
T
.
Methods from Deref<Target = HashMap<T, SpriteSource>>§
1.0.0 · sourcepub fn capacity(&self) -> usize
pub fn capacity(&self) -> usize
Returns the number of elements the map can hold without reallocating.
This number is a lower bound; the HashMap<K, V>
might be able to hold
more, but is guaranteed to be able to hold at least this many.
§Examples
use std::collections::HashMap;
let map: HashMap<i32, i32> = HashMap::with_capacity(100);
assert!(map.capacity() >= 100);
1.0.0 · sourcepub fn keys(&self) -> Keys<'_, K, V>
pub fn keys(&self) -> Keys<'_, K, V>
An iterator visiting all keys in arbitrary order.
The iterator element type is &'a K
.
§Examples
use std::collections::HashMap;
let map = HashMap::from([
("a", 1),
("b", 2),
("c", 3),
]);
for key in map.keys() {
println!("{key}");
}
§Performance
In the current implementation, iterating over keys takes O(capacity) time instead of O(len) because it internally visits empty buckets too.
1.0.0 · sourcepub fn values(&self) -> Values<'_, K, V>
pub fn values(&self) -> Values<'_, K, V>
An iterator visiting all values in arbitrary order.
The iterator element type is &'a V
.
§Examples
use std::collections::HashMap;
let map = HashMap::from([
("a", 1),
("b", 2),
("c", 3),
]);
for val in map.values() {
println!("{val}");
}
§Performance
In the current implementation, iterating over values takes O(capacity) time instead of O(len) because it internally visits empty buckets too.
1.0.0 · sourcepub fn iter(&self) -> Iter<'_, K, V>
pub fn iter(&self) -> Iter<'_, K, V>
An iterator visiting all key-value pairs in arbitrary order.
The iterator element type is (&'a K, &'a V)
.
§Examples
use std::collections::HashMap;
let map = HashMap::from([
("a", 1),
("b", 2),
("c", 3),
]);
for (key, val) in map.iter() {
println!("key: {key} val: {val}");
}
§Performance
In the current implementation, iterating over map takes O(capacity) time instead of O(len) because it internally visits empty buckets too.
1.0.0 · sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of elements in the map.
§Examples
use std::collections::HashMap;
let mut a = HashMap::new();
assert_eq!(a.len(), 0);
a.insert(1, "a");
assert_eq!(a.len(), 1);
1.0.0 · sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if the map contains no elements.
§Examples
use std::collections::HashMap;
let mut a = HashMap::new();
assert!(a.is_empty());
a.insert(1, "a");
assert!(!a.is_empty());
1.9.0 · sourcepub fn hasher(&self) -> &S
pub fn hasher(&self) -> &S
Returns a reference to the map’s BuildHasher
.
§Examples
use std::collections::HashMap;
use std::hash::RandomState;
let hasher = RandomState::new();
let map: HashMap<i32, i32> = HashMap::with_hasher(hasher);
let hasher: &RandomState = map.hasher();
1.0.0 · sourcepub fn get<Q>(&self, k: &Q) -> Option<&V>
pub fn get<Q>(&self, k: &Q) -> Option<&V>
Returns a reference to the value corresponding to the key.
The key may be any borrowed form of the map’s key type, but
Hash
and Eq
on the borrowed form must match those for
the key type.
§Examples
use std::collections::HashMap;
let mut map = HashMap::new();
map.insert(1, "a");
assert_eq!(map.get(&1), Some(&"a"));
assert_eq!(map.get(&2), None);
1.40.0 · sourcepub fn get_key_value<Q>(&self, k: &Q) -> Option<(&K, &V)>
pub fn get_key_value<Q>(&self, k: &Q) -> Option<(&K, &V)>
Returns the key-value pair corresponding to the supplied key.
The supplied key may be any borrowed form of the map’s key type, but
Hash
and Eq
on the borrowed form must match those for
the key type.
§Examples
use std::collections::HashMap;
let mut map = HashMap::new();
map.insert(1, "a");
assert_eq!(map.get_key_value(&1), Some((&1, &"a")));
assert_eq!(map.get_key_value(&2), None);
1.0.0 · sourcepub fn contains_key<Q>(&self, k: &Q) -> bool
pub fn contains_key<Q>(&self, k: &Q) -> bool
Returns true
if the map contains a value for the specified key.
The key may be any borrowed form of the map’s key type, but
Hash
and Eq
on the borrowed form must match those for
the key type.
§Examples
use std::collections::HashMap;
let mut map = HashMap::new();
map.insert(1, "a");
assert_eq!(map.contains_key(&1), true);
assert_eq!(map.contains_key(&2), false);
sourcepub fn raw_entry(&self) -> RawEntryBuilder<'_, K, V, S>
🔬This is a nightly-only experimental API. (hash_raw_entry
)
pub fn raw_entry(&self) -> RawEntryBuilder<'_, K, V, S>
hash_raw_entry
)Creates a raw immutable entry builder for the HashMap.
Raw entries provide the lowest level of control for searching and manipulating a map. They must be manually initialized with a hash and then manually searched.
This is useful for
- Hash memoization
- Using a search key that doesn’t work with the Borrow trait
- Using custom comparison logic without newtype wrappers
Unless you are in such a situation, higher-level and more foolproof APIs like
get
should be preferred.
Immutable raw entries have very limited use; you might instead want raw_entry_mut
.
Trait Implementations§
source§impl<T> Deref for SpriteMap<T>
impl<T> Deref for SpriteMap<T>
§type Target = HashMap<T, SpriteSource>
type Target = HashMap<T, SpriteSource>
source§fn deref(&self) -> &HashMap<T, SpriteSource>
fn deref(&self) -> &HashMap<T, SpriteSource>
source§impl<T> IntoIterator for SpriteMap<T>
impl<T> IntoIterator for SpriteMap<T>
Auto Trait Implementations§
impl<T> Freeze for SpriteMap<T>
impl<T> !RefUnwindSafe for SpriteMap<T>
impl<T> Send for SpriteMap<T>where
T: Send,
impl<T> Sync for SpriteMap<T>where
T: Sync,
impl<T> Unpin for SpriteMap<T>where
T: Unpin,
impl<T> !UnwindSafe for SpriteMap<T>
Blanket Implementations§
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
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C: FromArrays<T>,
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C: FromArrays<T>,
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fn arrays_into(self) -> C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: FromCam16Unclamped<WpParam, U>,
§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar> ) -> T
self
into C
, using the provided parameters.§impl<A> Cast for A
impl<A> Cast for A
source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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implements Trait
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. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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source§impl<T> FromAngle<T> for T
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fn from_angle(angle: T) -> T
angle
.source§impl<T, U> FromStimulus<U> for Twhere
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parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>
) -> T
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OutOfBounds
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