Struct kludgine::sprite::Sprite

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pub struct Sprite {
    pub animations: SpriteAnimations,
    /* private fields */
}
Expand description

A sprite is a renderable graphic with optional animations.

Cloning a sprite is cheap. When cloning, the animations will be shared between all clones of the sprite, but each sprite will track its current frame/tag independently.

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§animations: SpriteAnimations

The animations that form this sprite.

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impl Sprite

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pub const fn new(animations: SpriteAnimations) -> Self

Returns a new sprite with animations.

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pub fn merged<S: Into<String>, I: IntoIterator<Item = (S, Self)>>( source: I ) -> Self

For merging multiple Sprites that have no tags within them

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pub fn single_frame(texture: SharedTexture) -> Self

Creates an instance from a texture. This creates a SpriteAnimation with no tag and a single frame.

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pub fn load_aseprite_json( raw_json: &str, texture: impl Into<ShareableTexture> ) -> Result<Self, SpriteParseError>

Loads Aseprite JSON export format, when using the correct settings.

For the JSON data, use the Hash export option (default), and use either spaces or underscores (_) inbetween the fields in the name. Ensure {frame} is the last field in the name before the extension. E.g., {tag}_{frame}.{extension}

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Returns an error when raw_json does not match the expected format.

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pub fn set_current_tag<S: Into<String>>( &mut self, tag: Option<S> ) -> Result<(), InvalidSpriteTag>

Sets the current tag for the animation. If the tag currently matches, nothing will happen. If it is a new tag, the current frame and animation direction will be switched to the values from the new tag.

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Returns an error if tag is not a valid animation tag.

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pub fn current_tag(&self) -> Option<&str>

Returns the current tag.

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pub fn get_frame( &mut self, elapsed: Option<Duration> ) -> Result<SpriteSource, InvalidSpriteTag>

Gets the current frame after advancing the animation for elapsed duration. If you need to invoke this multiple times in a single frame, pass None on subsequent calls. In general, you should clone sprites rather than reuse them. Kludgine ensures that your texture and animation data will be shared and not cloned.

§Errors

Returns an error the current animation tag does not match any defined animation.

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pub fn current_frame(&self) -> Result<SpriteSource, InvalidSpriteTag>

Retrieve the current animation frame, if set and valid.

§Errors

Returns an error the current animation tag does not match any defined animation.

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pub fn remaining_frame_duration( &self ) -> Result<Option<Duration>, InvalidSpriteTag>

Returns the amount of time remaining until the next frame is due to be shown for this sprite. Can be used to calculate redraws more efficiently if you’re not rendering at a constant framerate.

§Errors

Returns an error the current animation tag does not match any defined animation.

Trait Implementations§

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impl Clone for Sprite

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fn clone(&self) -> Sprite

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Sprite

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<SpriteAnimations> for Sprite

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fn from(animations: SpriteAnimations) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl Freeze for Sprite

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impl !RefUnwindSafe for Sprite

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impl Send for Sprite

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impl Sync for Sprite

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impl Unpin for Sprite

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impl !UnwindSafe for Sprite

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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Cast a collection of colors into a collection of color components.
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Performs a conversion from angle.
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The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into T, while performing the appropriate scaling, rounding and clamping.
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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.
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